Patch Notes: Tilescapes v0.2
Tilescapes (Early Access) » Devlog
Hey! Nice to see a couple people checked this out. Here's the first ever update to this game, aimed at fixing one major bug and featuring a couple of user-friendly visual changes.
- Fixed an issue where the player would not properly respawn after falling after being pushed into the void.
- Fixed a minor(?) visual(?) bug where the player would "spawn twice" when dying over void.
- The camera will now return to the spawn tile much faster after the player dies or falls.
- Decreased minimum amount of time spent in the loading screen.
- Visual changes to the player's cursor:
- The cursor now flickers, so it's easier to see blue tiles against the blue background while hovering over them.
- The cursor flickers lighter against most tiles, but darker against white and yellow.
- Slightly changed the cursor's sprite when hovering over a red tile occupied by a Capsuloid.
Files
Tilescapes 0.2 4.3 MB
39 days ago
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Tilescapes (Early Access)
Rebuild the universe, one tile at a time!
Status | In development |
Author | boiaaang |
Genre | Simulation, Strategy, Survival |
Tags | Indie, Pixel Art, Sandbox, Singleplayer, Turn-based, Turn-based Strategy |
Accessibility | Textless |
More posts
- Patch Notes: Tilescapes v0.45 days ago
- Patch Notes: Tilescapes v0.310 days ago
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