Patch Notes: Tilescapes v0.3


This is the second time I'm having to write this changelog because I accidentally went back a page. Happy New Year! I managed to squeak out one more update of this game before the end of 2024 (at least in my timezone) by about ten minutes. This is a pretty big update, so try to keep up:

  • Completely changed the game's visual art style. All sprites have been changed (except for the Player sprites, for now).
    • The alien enemies you encounter have been redesigned from "Capsuloids" to "Li'l Greys," and they now come in five unique poses to help keep track of individuals when fighting a large horde all at once.
      • Hovering over an enemy now causes it to visually flash to better indicate that you can attack them. The tile beneath a clickable object will no longer flash.
    • Tiles have been changed from solid colors to unique designs: red Bricks, orange Dirt, yellow Sand, lime Grass, green Leaves, azure Ice, blue Cobblestone, purple Stone Bricks, pink Candy, white Daisies, and black Metal. The Spike Trap and World Border tiles have also been given new sprites, and the latter is now animated.
    • The background has been changed from a blue sky to a black void with subtle static. I'm not 100% sure if I'm going to keep it this way or return it to how it was before yet.
  • The way the player's inventory is managed has changed significantly:
    • The amount of carried tiles is no longer shared between each (in other words, running out of one type of tile does not mean that you have run out of all tiles). Placing any particular tile into the world will decrease the amount of that tile you have left to place, and breaking the tile returns it to your inventory. Basically, it works the way everything in Minecraft works. I'm copying Minecraft
    • Whenever you die, the amount of each type of tile you carry is now reset to 50, regardless of whether you had more or less than that when you died. In the future, this "default" value will be 0, but until I create a way to store and reliably farm / collect items, this is the best alternative, I think.
    • The method used to kill a Li'l Grey now determines how many and what kind of tile is awarded to the player:
      • Directly killing the enemy through clicking awards 10 Daisies
      • Allowing the enemy to die on a Spike Trap awards 5 Daisies
      • Smashing the enemy awards 10 Candy.
  • The hotbar is now much larger, and it and tile counts are now always displayed at the bottom of the screen. While scrolling through the hotbar or selecting a specific slot with a number key, it will briefly become fully opaque, but otherwise it is mostly transparent so as to not be too visually obstructive.
  • Added three new songs by Pnox, which will be randomly selected to play every ten minutes: "Monochromatic Streetgazing," "Phryxian Phaxticus," and "Eleven of Clocks." There's nothing preventing a song from playing twice in a row right now, so that might happen sometimes. Sorry(?)
  • Regenerating the world now stops all currently-playing sounds.
  • Fixed an inconsistency with the world border.
  • Relocated an easter egg.

Files

Tilescapes 0.3 18 MB
10 days ago

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